Context for reviewers:
ALHAZEN is a systems demo exploring structured, deterministic AI orchestration.
While this demo uses a cinematic domain, the core focus is on multi-step decision flows,
intent reinforcement, guardrails, and predictable execution - principles directly applicable
to autonomous, tool-using AI agents in production environments.

Live Demo

ALHAZEN - Live Cinematic Demo

Structured cinematic intelligence for the next generation of AI creators.

Generation is easy. Direction is hard. ALHAZEN solves the hard part.

AI video isn't about prompts. It's about structure - shots, pacing, continuity.

Live cinematic sequence - generated by ALHAZEN

Demo Shots

Shot 1 / 6
Demo Sequence
Lighting ALighting BLighting CCamera LowCamera HighGrade WarmGrade Cold

Engine: Scene - Shot - Render

Player: Single-video architecture

Fade: 500ms cinematic

Preload: Adaptive

ALHAZEN ENGINE OVERVIEW

Scene → Shot → Render → Player

└─ Real-time sequencing

Shot layer: Camera • Lighting • Grade

└─ Visual & style reinforcement

AI director intent layer (experimental)

Canonical scene-shot-render-player flow is enforced to keep the system deterministic and reviewer-verifiable.

What this demo proves

ALHAZEN generates a real-time shot sequence with consistent pacing, style continuity, and transitions - with no timeline and no manual editing.

At a system level, this demo demonstrates how complex outputs can be generated through explicit state transitions, intent layers, and deterministic sequencing rather than ad-hoc prompting.

How ALHAZEN is different

Shot-aware scene intelligence that structures and sequences cinematic units.

AI-driven intent layer reinforcing pacing, transitions, and continuity.

Consistent style management across shots via the reinforcement engine.

Why this matters

AI video today is chaotic and inconsistent. ALHAZEN enables structured cinematic generation - scalable, fast, predictable.

The same architecture is designed to generalize beyond video toward autonomous, tool-using AI systems that require controlled execution and clear operational boundaries.

This demo represents the cinematic output layer, not the full Director Engine.

If you’d like to see the Director Engine roadmap or episode-level prototypes, I’m happy to share more.